A sculpting project of one of my favourite World of Warcraft characters I worked on for a while. Based on only one concept art picture of this I worked it out to a finished model. Herefor I started from a human basemesh in zbrush, and managed to adjust it to a troll basemesh.
From here on I retopologised the whole mesh in 3ds max. From this point it was a lot of work with cloth and hairstrands. After this just some details like detaching the left arm of the charachter. I worked with a lot of joy and motivation on this.