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PBR_WWII_binoculars

With this 5000polygon object I'm proud of this result.
To practice my Substance Painter, and pbr workflow I decided to create a World War 2 flak Binoculars.
This was quite a challenge because it was my first complex object I ever made for Unreal engine. The biggest learning point here was learning how to bake complex and multiple normals in substance painter, learning how to paint and use all the features in substance painter. But also how to bake and light this object in Unreal Engine, to create a quite realistic realtime image. Also used reflection probes, so the reflections are as accurate as possible. Also don't forget to check out my sketchfab, here you can find the maps, and you can download the model.

WW2_Flak_Binoculars_10x80